Global VP of Business Development   |   UK/EU   |   20th November 2020

Nick Laing joins Improbable as their Global VP of Business Development


Renaissance is delighted to announce the placement of Nick Laing as the VP of Business Development with Improbable.

Improbable was founded in 2012 by Herman Narula and Rob Whitehead with the aim to enable virtual multiplayer worlds that are as enriching, meaningful and accessible as the physical one, whether developing games in-house or with partners.  Improbable is not just building revolutionary games but is changing the way that multiplayer games will be developed in the future via SpatialOS  - their cloud development platform that provides networking, hosting, online services, and tools for developing and operating online multiplayer games, using any engine. It enables games developers to build and test early and efficiently, and transform gameplay at any stage so that they can find the best game faster. Improbable is headquartered in London and has offices around the world. To date they have received $600m in funding from some of the most reputable investors in the world, including the SoftBank Vision Fund, Andreessen Horowitz, Horizons Ventures and NetEase.
Nick Laing has joined Improbable in the new position VP of Business Development, to develop, manage and maintain the organisation’s strategic relationships with key partners in the gaming industry, with a special focus on the largest and most innovative developers. Nick will play a fundamental role in working with the global gaming industry to position Improbable as a key strategic partner, deploying SpatialOS to drive customer success within these important relationships. Nick joins from Amazon Games where he was a Senior Publishing Producer based out of Amazon’s HQ in Seattle. Nick has had an extensive and highly successful 20 year career driving technology, business model innovation and games production at the heart of some of the industry’s most iconic AAA games studios including Microsoft's Turn 10, EA and Hypnotix.

In Nick’s own words ‘After many conversations with Jason Jhonson and Herman Narula I came to see this as an opportunity to increase my impact doing something I have always found very exciting, helping teams make great games. In this role, I can take my 20+ years of game development experience and use it to help make connections, solve problems and help teams work smarter, faster, bigger and innovate to bring new fun to millions’.

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